26 research outputs found

    How I met your V2X sensor data : analysis of projection-based light field visualization for vehicle-to-everything communication protocols and use cases

    Get PDF
    The practical usage of V2X communication protocols started emerging in recent years. Data built on sensor information are displayed via onboard units and smart devices. However, perceptually obtaining such data may be counterproductive in terms of visual attention, particularly in the case of safety-related applications. Using the windshield as a display may solve this issue, but switching between 2D information and the 3D reality of traffic may introduce issues of its own. To overcome such difficulties, automotive light field visualization is introduced. In this paper, we investigate the visualization of V2X communication protocols and use cases via projection-based light field technology. Our work is motivated by the abundance of V2X sensor data, the low latency of V2X data transfer, the availability of automotive light field prototypes, the prevalent dominance of non-autonomous and non-remote driving, and the lack of V2X-based light field solutions. As our primary contributions, we provide a comprehensive technological review of light field and V2X communication, a set of recommendations for design and implementation, an extensive discussion and implication analysis, the exploration of utilization based on standardized protocols, and use-case-specific considerations

    The viewing conditions of light-field video for subjective quality assessment

    Get PDF
    At the time of this paper, research on the quality of light-field visualization is continuously gaining momentum, as the excellence in visual performance shall be one of the key enablers of the emergence and long-Term presence of this technology on the consumer market. Experiments on perceived quality began in parallel with the appearance of commercially available light-field displays. As the techniques of subjective quality assessment on these displays are not standardized yet, certain parameters may greatly vary, such as viewing conditions. Although most of the current research efforts in this area address forms of static visualization, light-field video is also an essential target of quality evaluation. In this paper, we introduce the results of an experiment investigating the viewing conditions of light-field video quality assessment. The tests directly compare the perceived horizontal motion parallax of static viewing positions with motion patterns. The visual quality of the test conditions was degraded by the reduction of content spatial and angular resolution, as they both affect the smoothness of the horizontal motion parallax

    New concepts for traffic, resource and mobility management in software-defined mobile networks

    Get PDF
    The evolution of mobile telecommunication networks is accompanied by new demands for the performance, portability, elasticity, and energy efficiency of network functions. Network Function Virtualization (NFV), Software Defined Networking (SDN), and cloud service technologies are claimed to be able to provide most of the capabilities. However, great leap forward will only be achieved if resource, traffic, and mobility management methods of mobile network services can efficiently utilize these technologies. This paper conceptualizes the future requirements of mobile networks and proposes new concepts and solutions in the form of Software-Defined Mobile Networks (SDMN) leveraging SDN, NFV and cloud technologies. We evaluate the proposed solutions through testbed implementations and simulations. The results reveal that our proposed SDMN enhancements supports heterogeneity in wireless networks with performance improvements through programmable interfaces and centralized control

    On the quality of experience of content sharing in online education and online meetings

    Get PDF
    The turn of the decade introduced a new era of global pandemics to the world through the appearance of COVID-19, which is still an active crisis at the time of this paper. As a countermeasure, the phenomena of home office and online education became not only widely available, but also mandatory in many countries. However, the performance, reliability and general usability of such real-time activities may be severely affected by unfavorable network conditions. In both contexts, content sharing is now a common practice, and the success of the related use cases may fundamentally depend on it. In this paper, we present our surveys and subjective studies on the Quality of Experience of content sharing in online education and online meetings. A total of 6 surveys and 5 experiments are detailed, addressing topics of student experience, user interface settings, sharing options of lecturers and employees of the private sector, the perceivable effects of network impairments and the related long-term adaptation, the rubber band effect of slide sharing, the overall perceived quality and the separate quality aspects of media loading times, and the preference between visual quality, average frame rate and frame rate uniformity. The findings of the subjective studies do not characterize the use cases of the investigated topics on a general, widely-applicable level, as only a single online platform is involved throughout the experiments. However, their experimental configurations are reinforced by comprehensive surveys and many results indicate statistically significant differences between the selected test conditions
    corecore